using System.Globalization;

namespace Prometheus;

internal struct ThreadSafeLong
{
    private long _value;

    public ThreadSafeLong(long value)
    {
        _value = value;
    }

    public long Value
    {
        get
        {
            return Interlocked.Read(ref _value);
        }
        set
        {
            Interlocked.Exchange(ref _value, value);
        }
    }

    public void Add(long increment)
    {
        Interlocked.Add(ref _value, increment);
    }

    public override string ToString()
    {
        return Value.ToString(CultureInfo.InvariantCulture);
    }

    public override bool Equals(object? obj)
    {
        if (obj is ThreadSafeLong)
            return Value.Equals(((ThreadSafeLong)obj).Value);

        return Value.Equals(obj);
    }

    public override int GetHashCode()
    {
        return Value.GetHashCode();
    }
}
