WebGL / Fix incorrect scaling of colors when provided by a style variable #16836
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Before this change, colors provided through variables (and read with e.g.
['var', 'myColor']) were not scaled to the 0-1 range before being sent to the GPU.This means that:
Example of the issue without the change:
After the fix:
Fixes #16510
This PR also contains a slight refactoring of the ShaderBuilder to make handling of Uniforms and Attributes more similar.