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I've always wanted to build an emulator: specifically for the gameboy, but time is limited, and I've never built one before, so in my spare time this summer I'm going to be building a CHIP-8 emulator, so hopefully I can do some other projects I've been wanting to do as well. Inspired by this article http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/

Resources I've used so far for learning:

Random things I've learned:

  • macOS will not show the SDL Window with just a delay, you have to have an actual loop that gives it time to show up
  • include path should be "/usr/local/include" on macOS, so this needed to be added to "C_Cpp.default.includePath" in VSCode to make it recognize SDL2

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